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#5551 - 07/18/08 12:42 PM Re: Nitro 2 - Any plans ??? [Re: vank]
Bhang Offline
Member

Registered: 04/27/06
Posts: 15
Loc: Laudanum Records
I'm glad to see some more responses in this area. I am still 150% for sidechaining option ( which I already mentioned ... and probably will again).

I was reading somewhere that the Nitro is loosely based on the Lexicon Vortex, albeit much more powerful. Can someone verify this?
If so, then the morph feature would be a great addition. It is what made the vortex especially unique and powerful.

A new GUI is also always welcome.

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#5564 - 08/12/08 05:09 AM Re: Nitro 2 - Any plans ??? [Re: Bhang]
Broken Offline
Member

Registered: 03/21/04
Posts: 11
I love Nitro - still one of the best available IMO. The only thing I don't like is the small edit window....or maybe I just need glasses.

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#6006 - 10/07/09 01:46 PM Re: Nitro 2 - Any plans ??? [Re: Broken]
ZappaDave Offline
New Member

Registered: 10/07/09
Posts: 1
Loc: uk
This probably a bit late/ott but this is my wish list:-
Granualar Fx
Tube Fx
Gating
Basic EQ
Ringmod
Step sequencer
Vocoder
PitchSifter
Flanger
Chorus
Vibrato

Some of these might be doable already, but dedicated Operators would be cool. The option of a bigger Gui would be cool.
Any update as to when Nitro 2 is going to come?
_________________________
Music is the Best

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#6221 - 02/04/10 09:05 AM Re: Nitro 2 - Any plans ??? [Re: ZappaDave]
surphaze Offline
New Member

Registered: 02/04/10
Posts: 1
Hey,


I'd highly appreciate Nitro 2. You might make a good deal with a nice upgrade offer with all the customers from the audiomidi no-brainer deal.

What I'd like to see in a major upgrade:

- New, improved filter algorithms. When Nitro was introduced, the filters sounded outstanding compared to standards, nowadays they are average at most.

- generator operators (how about an oscillator, a noise generator, a spectral generator, ...)
- a pitch- and a transient tracker modulation source
- more lfos and a meta-lfo/adsr to modulate lfo times
- a larger interface, maybe more modular gui, where you can define what to see on the front panel.
- direct access to modwheel as modulation source


About stuff that was said before:

- More operators: nice idea. Don't worry about CPU load. Additional operators shouldn't use up processing power when not in use. Computers got much faster since Nitro was introduced, it can demand a bit more.
- Ringmodulator, Vocoder, Sequencer, GranularFX: Would love that.
- Morphing: Now that would be the uber-stuff:-) I assume Nitros architecture would allow seamless morphing between two or more patch settings as long as the operators (not the matrix) are set to the same modules. Make this a slider or even vector pad and offer this as a modulation target. Or collaborate with Ohm Force and implement Melohman technology. Any way, if you even manage to morph between different operator modules, which is probably rather difficult, you'd be gods :-)


Now I wrote my mind down. Reminds me of the basic question: Will there even be a Nitro 2 and when?
:-)

Best


V

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#6370 - 05/31/10 02:28 PM Re: Nitro 2 - Any plans ??? [Re: Rozzer]
gwok Offline
Member

Registered: 03/17/10
Posts: 12
my biggest suggestion is a better UI. Bigger, and more windows to display parameters etc. That would be totally sweet - g


Edited by gwok (05/31/10 02:29 PM)

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#6393 - 06/09/10 03:59 AM Re: Nitro 2 - Any plans ??? [Re: gwok]
Hubert Pietrzykowski PSP Offline

Member

Registered: 08/21/02
Posts: 308
Loc: Warsaw
Hi all. Nitro 2 is almost there. We have listened to your ideas. Some of them have been implemented, some not.
The GUI is small, but easier to operate - you will be able to use mouse wheel to scroll lists and change parameter values. Keyboard type-in for every field. There are three LCDs - one for modulators (yes, there are four modulator slots that can be assigned any modulator type), one for operators and one for setting connections.
All operators have been rewritten, are much more powerful and optimized. There are new types, too. The same applies to modulators.
8 freely assignable knobs (you can name them and midi assign at click of a button).
Built-in limiter based on Xenon algorithms, with three fixed settings.
A lots more... So be prepared ;\)
_________________________
Hubert Pietrzykowski
DSP Engineer
PSPaudioware.com

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#6397 - 06/10/10 02:33 PM Re: Nitro 2 - Any plans ??? [Re: Hubert Pietrzykowski PSP]
gwok Offline
Member

Registered: 03/17/10
Posts: 12
that sounds awesome!

any idea on a release date?


Edited by gwok (06/10/10 02:34 PM)

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#6440 - 07/31/10 12:52 PM Re: Nitro 2 - Any plans ??? [Re: vank]
kevaquarian Offline
Member

Registered: 01/26/10
Posts: 33
I would be up for Nitro 2 with some improvements too, but for the time being how about an update for Nitro 1 that actually works reliably with Logic 9.1 in 64-bit mode?

Note added: Logic's 9.1.1 update appears to have alleviated the problems with Nitro 1.1.2 via the bit-bridge.


Edited by kevaquarian (07/31/10 05:56 PM)
Edit Reason: Logic updated - new tests
_________________________
M_Pro 2.93GHz 12-core•24GB•10.6.8
Logic 9.1.8 64-bit
NI•FF•IK•S'tube•Sp'sonix•TT SD2•PSP
RME FF400

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#6441 - 07/31/10 12:55 PM Re: Nitro 2 - Any plans ??? [Re: kevaquarian]
kevaquarian Offline
Member

Registered: 01/26/10
Posts: 33
@Hubert - when you say 'almost there' what does this mean in real terms? Should I calm down about a Nitro 1.1.3 update then, and wait for Nitro 2? Nitro 1.1.2 has been sitting out for ages now as it's been totally unstable with Logic 9.1.

It would be great to get it back into my plugz rack again!

(Please see note in above post for update)


Edited by kevaquarian (07/31/10 05:57 PM)
Edit Reason: new tests after Logic update
_________________________
M_Pro 2.93GHz 12-core•24GB•10.6.8
Logic 9.1.8 64-bit
NI•FF•IK•S'tube•Sp'sonix•TT SD2•PSP
RME FF400

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#6443 - 07/31/10 01:02 PM Re: Nitro 2 - Any plans ??? [Re: kevaquarian]
kevaquarian Offline
Member

Registered: 01/26/10
Posts: 33
Also, please tell me Nitro 2 will be native 64-bit for Mac and Logic 9.1?!
_________________________
M_Pro 2.93GHz 12-core•24GB•10.6.8
Logic 9.1.8 64-bit
NI•FF•IK•S'tube•Sp'sonix•TT SD2•PSP
RME FF400

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